IN THE LATEST chunk of the GDC chat with Tim Sweeney of Epic and Andrew Richards of Codeplay, the topics are Cell and the cost of threading. If you want to know what the coders and engine guys think of many cores, here you are.
The first revelation is that Cell has failed, then unfailed. Or did it? Then things go on to what you can thread in an engine, and how to go about doing so. The logical conclusion? We won’t spoil it for you, it isn’t all that long a video, you will see.
If you are looking for the first three parts, you can find them here, here and here. Enjoy.S|A
Charlie Demerjian is the founder of Stone Arch Networking Services and SemiAccurate.com. SemiAccurate.com is a technology news site; addressing hardware design, software selection, customization, securing and maintenance, with over one million views per month. He is a technologist and analyst specializing in semiconductors, system and network architecture. As head writer of SemiAccurate.com, he regularly advises writers, analysts, and industry executives on technical matters and long lead industry trends. Charlie is also available through Guidepoint and Mosaic. FullyAccurate